Day Rules

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aWh
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Day Rules

Post by aWh »

1. Free Day :
Unrestricted : T's may do whatever they like. Ct's are not able to command the T's. Vents and Gunrooms are still restricted.
Restricted : Ct's may restrict one room or they may restrict something specifc Ex) Sound Restricted , Crouch restricted , etc.

2. Cage Day :
The Ct's can make up a game to play to reduce the amount of T's until there is only one prisoner remaining. The last prisoner may type /lr ( Last Request ). You may not kill the last prisoner unless he is rebelling . Ct's may also give a certain time to give prisoners to /lr if he has not already done so. When the timer has reached 0:00 it is an automatic unrestricted freeday.

3. Riot Day :
One random terrorist receives a random set of weapons. The Guards objective is to find out who has the weapon while continuing the day as a normal Cage Day.

4. Zombie Day :
One team is selected to be zombies. Zombies have 2000 hp while the other team gets weapons.

5. USP Ninja Day :
Both Guards , and Prisoners receive silenced USP's, objective is to eliminate the opposite team .

6. Dodgeball Day :
Guards and Prisoners will receive grenades at 8:00 . CT's must let out prisoners before 8:00 .

7. Lava Day :
Prisoners must stay on sprays at all times, after they have left their cells . There may only be one prisoner on a normal spray, and two per custom spray. The guards can give orders just like in cage day.

8. Nightcrawler Day :
Nightcrawlers are completely invisible, have no foot-steps, and have low gravity . If CT's are nightcrawlers you may not kill the last remaining prisoner.

9. Space Day :
Prisoners receive scouts, and Guards receive AWP's, and everybody has low gravity. CT's may kill the last terrorist if he hasn't /lr yet.

10. Shark Day :
Sharks receive no-clip, the other team receive AWP's. If CT's are sharks you may not kill the last remaining prisoner, unless they're rebelling .

11. Knife Day :
Guards receive 150 HP , and Prisoners receive 35 HP. Objective is to knife it out, and CT"s may kill the last prisoner if he hasn't /lr yet. Prisoners may not heal, it will result into immediate slay.

12. Hide and Seek Day :
Prisoners are invisible and have 60 seconds to hide. CT's must stay in their spawn until the 60 seconds have ended. When it is down to the last two prisoners CT's must call them out to the cage and continue the rest of the day as a cage day.
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PogoThePrez
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Re: Rules

Post by PogoThePrez »

Thank you Tim for beating me to it :P Can someone Sticky this thread please?
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aWh
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Re: Rules

Post by aWh »

Feel free to add , edit anything !
vanillacoke
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Re: Day Rules

Post by vanillacoke »

Small changes, just to make it a little fancier. :D

1. Free Day :
Unrestricted : T's may do whatever they like. CT's may not give orders to the T's. Vents and Gun-rooms are still restricted.
Restricted : CT's may restrict one room or restrict something specific (ex.) Sound Restricted , Crouch Restricted , etc.

2. Cage Day :
The CT's can make up a game to play to reduce the amount of T's until there is only one prisoner remaining. The last prisoner may type /lr ( Last Request ). You may not kill the last prisoner unless he is rebelling . CT's may also specify a certain time to give prisoners to /lr if he has not already done so. When the timer has reached 0:00 it is an automatic unrestricted freeday.

3. Riot Day :
One random terrorist receives a random set of weapons. The Guards' objective is to find out who has the weapon while continuing the day as if it was a normal cage day.

4. Zombie Day :
One team is selected to be zombies. Zombies have 2000 HP while the other team gets weapons.

5. USP Ninja Day :
Both Guards, and Prisoners receive silenced USP's. The objective is to eliminate the opposite team.

6. Dodgeball Day :
Guards and Prisoners will receive grenades at 8:00. CT's must let out Prisoners before 8:00.

7. Lava Day :
Prisoners must stay on sprays at all times after they have left their cells . There may only be one Prisoner on a normal spray, and two per custom spray. The Guards are free to give orders just like in cage day.

8. Nightcrawler Day :
Nightcrawlers are completely invisible, have no foot-steps, and have low gravity . If CT's are nightcrawlers you may not kill the last remaining prisoner.

9. Space Day :
Prisoners receive scouts, Guards receive AWP's, and everybody has low gravity. CT's may kill the last terrorist if he hasn't /lr yet.

10. Shark Day :
Sharks receive no-clip, the other team receive AWP's. If CT's are sharks you may not kill the last remaining prisoner, unless they're rebelling.

11. Knife Day :
Guards receive 150 HP, and Prisoners receive 35 HP. The objective is to knife it out, and CT"s may kill the last prisoner if he hasn't /lr yet. Prisoners may not heal, as it will result into an immediate slay.

12. Hide and Seek Day :
Prisoners are invisible and have 60 seconds to hide. CT's must stay in their spawn until the 60 seconds have ended. When it is down to the last two prisoners, CT's must call them out to the cage and continue the rest of the day as a cage day.

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aWh
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aWh
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Re: Day Rules

Post by aWh »

What did you change lol
vanillacoke
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Re: Day Rules

Post by vanillacoke »

lol, moko just asked me to get a second look at it, i changed a little, sort of
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