As many of you know, I like making missions and stuff for Arma. So, I am fine with doing anything or figuring out how to do stuff. I want to know what you guys want to see in a custom mission. Think of something as big or as small as you want. Here are some ideas I had in mind:
Vehicle falling/avoidance Game
Car only Deathmatch (Run over people, make them go boom)
Random spawn with weapon game in a very small area. (No crates)
Racing of some sort
Team 'find the enemy base' (Like hide and seek)
Hide and seek
Or just have Hunger Games and Armory and that is fine...
Gimme some feedback!
EDIT: Also! Anyone have ideas for stuff on Lingor? We have that map accessible but there is nothing i can think of doing with it.
Arma 2 Deathmatch/Map Ideas?
Re: Arma 2 Deathmatch/Map Ideas?
Conquest. Make it happen.
Please contact me if you have any issues regarding the clan.
Re: Arma 2 Deathmatch/Map Ideas?
I up vote this.G3K@L0N wrote:Lingor boat races 2012.
Make it happen
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- [CKW] Senior Officer
- Posts: 369
- Joined: Sun Jul 01, 2012 10:25 pm
- Real Name: Max
- What I Play Most: ARMA
- Location: Pacific Northwest
Re: Arma 2 Deathmatch/Map Ideas?
First. Define Conquest. Second. BOATS!
- Xearo
- Posts: 19
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- Real Name: Wes
- What I Play Most: Minecraft
- Location: Ontario, Canada
Re: Arma 2 Deathmatch/Map Ideas?
Man Tracker/Manhunt = Utes + One vehicle for the Prey (no weapons on it) and a fairly good weapon + Reasonably weak weapons for trackers.... nominate Barbie as first prey...
Death Rally(if u didn't play this I'm sad) = Humvees with guns on 'em + Lingor Island Raceways
Death Rally(if u didn't play this I'm sad) = Humvees with guns on 'em + Lingor Island Raceways
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- [CKW] Senior Officer
- Posts: 369
- Joined: Sun Jul 01, 2012 10:25 pm
- Real Name: Max
- What I Play Most: ARMA
- Location: Pacific Northwest
Re: Arma 2 Deathmatch/Map Ideas?
I am going to make the Manhunt game tomorrow. O how I love Utes.
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- [CKW] Member
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- Real Name: Zach
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Re: Arma 2 Deathmatch/Map Ideas?
I saw this somewhere else, build your own base and defend it from other players? could also be teams.
Seemed pretty cool and it was an in-game feature. I have the video still if you need to see it.
Seemed pretty cool and it was an in-game feature. I have the video still if you need to see it.
Hi my name is Tryone, and I have gotten my shit together.
- Aviva
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Re: Arma 2 Deathmatch/Map Ideas?
if we could do this... It would be very cool.Diebre wrote:I saw this somewhere else, build your own base and defend it from other players? could also be teams.
Seemed pretty cool and it was an in-game feature. I have the video still if you need to see it.
::Aviva approved::
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- [CKW] Senior Officer
- Posts: 369
- Joined: Sun Jul 01, 2012 10:25 pm
- Real Name: Max
- What I Play Most: ARMA
- Location: Pacific Northwest
Re: Arma 2 Deathmatch/Map Ideas?
So far what I have made within the past few days:
Cherno Very Small Deathmatch (Random weapons upon spawn, no crates)
Humvee Rally in Maruko Race Track, Lingor (No Weapons, Just Mounted Guns) (Essentially a vehicle Deathmatch)
Lingor Boat Races (3 Race Selections: Red, Green, Blue)
Manhunt on Utes (1 person to find with a team of up to 8 looking for him. The one guy can use cars)
What I plan to do soon:
Hide and Seek (Of some sort)
Car Racing (Could be any map)
Conquest (As soon as someone tells me how the hell the game-mode works)
Construction Base Game Thing (If I can figure that out :/)
Cherno Very Small Deathmatch (Random weapons upon spawn, no crates)
Humvee Rally in Maruko Race Track, Lingor (No Weapons, Just Mounted Guns) (Essentially a vehicle Deathmatch)
Lingor Boat Races (3 Race Selections: Red, Green, Blue)
Manhunt on Utes (1 person to find with a team of up to 8 looking for him. The one guy can use cars)
What I plan to do soon:
Hide and Seek (Of some sort)
Car Racing (Could be any map)
Conquest (As soon as someone tells me how the hell the game-mode works)
Construction Base Game Thing (If I can figure that out :/)
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