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**DayZ 1.7.5 Patch Incoming**

Posted: Mon Dec 31, 2012 2:23 am
by LT
TARGET RELEASE END OF DECEMBER/BEGINNING OF January 2013
FIX DUE : 2012

Community Notes:
* V1.7.5

Community Change log:
Client:
* [Prerequisites] beta-patch 99806.

* [NEW] Weapon - Sa58P_EP1. (Military)
* [NEW] Weapon - Sa58V_EP1. (Military)
* [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
* [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
* [NEW] Weapon - G36C. (HeliCrash)
* [NEW] Weapon - G36C_camo. (HeliCrash)
* [NEW] Weapon - G36A_camo. (HeliCrash)
* [NEW] Weapon - G36K_camo. (HeliCrash)
* [NEW] Weapon - M40A3 (MilitaryS)
* [NEW] Vehicle - HMMWV.
* [NEW] Vehicle - MH6J_DZ.
* [NEW] - Ability to flip ATV's.
* [NEW] - Zeds spawn while in vehicles.
* [NEW] - Zeds mow have the ability to damage vehicles. This is limited to glass only once glass is destoryed players within will be damage.
* [NEW] - Zeds now have the ability to pull you from open vehicles.
* [NEW] - New Load screens added.
* [NEW] - Chopper weapons can now be reloaded.
* [NEW] - UH60Wreck added
* [NEW] - Wreck locations are now marked on the map (1).
* [NEW] - New zed & loot spawn systems reworte Phase 1.
* [NEW] - Basic Anti teleport script.
* [NEW] - Basic Mission system Phase 1 (Server Admin Controlled).
* [NEW] - Revamped GUI icons to now empty as you loose the relevent item (blood,food,water) Thanks Des

* [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
* [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
* [UPDATED] - Limted amount of ammo found with weapons.
* [UPDATED] - Gender selection images updated thanks Des.
* [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
* [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
* [UPDATED] - Combat Mode is now effected by everything you do and everything done to you (example any kind of damage).
* [UPDATED] - Max local zeds updated based on the area your in (example CityCapitals - 50, City's - 40, Village's - 40 (Old Local Zed count was 40 at any location that has buildings)).
* [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
* [UPDATED] - UH1 Crash sites no longer all spawn on server start but thoughtout the game.
* [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot cpu cycles)
* [UPDATED] - Loot chance reworked Result should now be instant spawn loot.
* [UPDATED] - Much faster fn_instring (Old peak execution time: >20ms, New peak execution time: <0.5ms).
* [UPDATED] - Cargo space redo.
MI17_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 50;, transportmaxbackpacks = 10; )
UH1H_DZ ( transportMaxWeapons = 5;, transportMaxMagazines = 25;, transportmaxbackpacks = 4; )
AH6_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 10;, transportmaxbackpacks = 2; )
Mh6J_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 20;, transportmaxbackpacks = 0; )
AN2_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 80;, transportmaxbackpacks = 15; )
* [UPDATED] - CZ_VestPouch_EP1 to be more usefull 12 slots 0 weapon slots.
* [UPDATED] - Zeds will talk to other zeds within 100 meter.
* [UPDATED] - Combat Logging is now active during Zombie chase.

* [Fixed] - Zeds hearing should now be fixed.
* [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot)
* [Fixed] - German Tranlations updated.
* [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside)
* [Fixed] - Bloodbag glitch fixed.
* [Fixed] - UH1Y_DZ animation issues.

* [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
* [REMOVED] - Banned m136 as it never really worked and served no real purpose.
* [REMOVED] - In Combat bot removed while we work on speed improvements.

Hive:
* [Prerequisites] beta-patch 99806.
* [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft.com/en-us/download ... px?id=8328)

* [NEW] - Added new constraint to block non Dayz items from being wrote to the db

* [UPDATED] - Publish Object will now only publish items allowed. (tents, other deployables)
* [UPDATED] - Updated Basic SQL Procs.

* [Fixed] - Crash issue on stale child calls

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Mon Dec 31, 2012 3:27 am
by Scouter
LT wrote:* [Fixed] - Crash issue on stale child calls
Thank god. I want proper stale children. Sounds like a great update!

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Mon Dec 31, 2012 11:54 am
by Xilus
I like the anti teleporting, those kiddes that like to pull everyone to a spot is annoying!

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Mon Dec 31, 2012 8:46 pm
by Vito
Xilus wrote:I like the anti teleporting, those kiddes that like to pull everyone to a spot is annoying!
*[NEW] - Basic Anti teleport script.
Still wont stop them...

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Mon Dec 31, 2012 11:56 pm
by Eternal_Smoke
Vito wrote:
Xilus wrote:I like the anti teleporting, those kiddes that like to pull everyone to a spot is annoying!
*[NEW] - Basic Anti teleport script.
Still wont stop them...
Basic=some pointless script to keep the hackers away for a day or two. >:)

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Tue Jan 01, 2013 1:45 pm
by TourGuideBarbie
I believe in the heart of the cards!

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Tue Jan 01, 2013 3:28 pm
by Eternal_Smoke
TourGuideBarbie wrote:I believe in the heart of the cards!
shut ahp barbie!

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Tue Jan 01, 2013 9:03 pm
by TourGuideBarbie
i'll smash ya damn face, son.

Re: **DayZ 1.7.5 Patch Incoming**

Posted: Mon Feb 04, 2013 1:30 pm
by MONKEYPAW
its out...updated already cant wait