CKW Build A Base Guide

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Vito
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CKW Build A Base Guide

Post by Vito »

I wrote all this out so it would be easier for everyone to hop right into the new server without any issues...Also the video tutorial is like 30 minutes of useless talking.

UPDATED RECIPE LIST HERE

DayZ Build a Base: How To Basics

First off you're going to need a toolbox. If you only have one I recommend finding a few more before starting because sometimes the toolboxes can poof away.

Next you need to find yourself some sort of deployable items, ie. Wood Pile, Tank Trap, Wire Fencing Kit, Sandbags
Just put it in your inventory and get back into your free look. (just looking / walking around)

Now use your scrolll wheel and you should have a new option for viewing the recipes for all of the deployables you can build.

To actually build you need nothing in your main inventory.
Anything in the red box should be gone, save for the actual items needed to craft...EDIT:You can have anything in the red lined aread when you build. Just make sure you only have the exact amount of materials needed to build the object. (ex. it requires 3 sandbags, make sure you only have 3 sandbags; no more, no less.)
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Once you have everything ready just simply position yourself, and just act like your placing one of the object down.
It will automatically craft your deployables and place them where you are.
REMEMBER NOT TO MOVE OR IT CANCELS THE BUILDING.
^^ This can be good for lining up anything or making sure you have the object where you want it.
When the object goes down it throws up a ghost images of what it will look like for a second and ten starts building.
Use this to line up and position your object. But make sure you move around to cancel the build.

Removing placed objects is still a bit wonky, and a fix is coming soon.

Love, Vito <3

Below are the recipes so you don't have to bother going into the menu every time.

Code: Select all

S = Sand Bag
T = Tank Trap
W = Wire Fence
L = Wood Pile
M = Scrap Metal
G = Grenade

Build a Base Recipes:

"Booby Trap: 1S,1M,1G",

"Gate Concrete Wall: 2T,3L,1M",

"Gate Panel w/ Coded KeyPad(open/close gate) < 100m from gate DO NOT USE ON OBJECT AI: 1T,1W,1M",

"WarfareBDepot: 3S,3T,2W,2L", 

"Base_WarfareBBarrier10xTall: 1S,4T,2W,2L", 

"WarfareBCamp: 1S,2T,2W,1L", 

"Base_WarfareBBarrier10x: 1S,2T,1W,1L", 

"Land_fortified_nest_big: 2S,2T,2L", 

"Land_Fort_Watchtower: 1S,2T,2W,2L", 

"Land_fort_rampart_EP1: 1S,4T,1W,3L", 

"Land_HBarrier_large: 1S,2T,1W", 

"Land_fortified_nest_small: 1S,2T,1L",

"Land_BagFenceRound: 1S,1W",

"Land_fort_bagfence_long: 1S",

"Land_Misc_Cargo2E: 6T,2M",

"Misc_Cargo1Bo_military: 5T,1M",

"Ins_WarfareBContructionSite: 3T,1M",

"Land_pumpa: 1S,1T,2L,1M",

"Land_CncBlock: 1T",

"Hhedgehog_concrete: 4T",

"Misc_cargo_cont_small_EP1: 1T,1M",

"Land_prebehlavka(Ramp): 1T,2L",

"Fence_corrugated_plate: 2T",

"ZavoraAnim: 2T,1W",

"Land_tent_east: 7W,1M",

"Land_CamoNetB_EAST: 6W,1M",

"Land_CamoNetB_NATO: 5W,1M",

"Land_CamoNetVar_EAST: 4W,1M",

"Land_CamoNetVar_NATO: 3W,1M",

"Land_CamoNet_EAST: 2W,1M",

"Land_CamoNet_NATO: 1W,1M",

"Fence_Ind_long: 2W, 2L",

"Fort_RazorWire: 2W",

"Fence_Ind: 1W"];
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